{"id":171,"date":"2017-12-13T04:22:23","date_gmt":"2017-12-13T04:22:23","guid":{"rendered":"http:\/\/heathenworkshop.com\/goca\/2017\/12\/13\/a-dragons-curse-campaign-chapter-10-and-hot-fix-notes\/"},"modified":"2017-12-13T04:22:23","modified_gmt":"2017-12-13T04:22:23","slug":"a-dragons-curse-campaign-chapter-10-and-hot-fix-notes","status":"publish","type":"post","link":"https:\/\/heathenworkshop.com\/goca\/2017\/12\/13\/a-dragons-curse-campaign-chapter-10-and-hot-fix-notes\/","title":{"rendered":"A Dragon&#039;s Curse Campaign: Chapter 10 and Hot Fix Notes"},"content":{"rendered":"<div class=\"field field-name-body field-type-text-with-summary field-label-hidden\">\n<div class=\"field-items\">\n<div class=\"field-item even\">\n<div class=\"rtecenter\">\n\t<a href=\"http:\/\/darkageofcamelot.com\/article\/dragons-curse-campaign-chapter-10-and-hot-fix-notes\"><img decoding=\"async\" alt=\"\" src=\"http\/\/darkageofcamelot.com\/sites\/daoc\/files\/images\/images\/DC%20-%2011%20december%2012th.jpg\" style=\"width: 500px;height: 261px;border-width: 5px;border-style: solid\" \/><\/a><br \/>\n\t&nbsp;<\/div>\n<p><!--break--><\/p>\n<div>\n\t&nbsp;<\/div>\n<h3>\n\t<strong>Chapter 10<\/strong><\/h3>\n<div>\n\t<br \/>\n\t<strong>Albion<\/strong><\/div>\n<blockquote>\n<p><em>As the horrific shroud of the Tenebrous dissipates, the Undead have regained control of their consciousness. The Undead are free, but with its defeat, you feel a surge of darkness pouring into Childe\u2019s Vault, slowing reaching its way into the tomb and beyond, to Albion.<\/em><\/p>\n<\/blockquote>\n<p><strong>Midgard<\/strong><\/p>\n<blockquote>\n<div>\n\t\t<em>Garmr stands firm and beside him growls his faithful ally, Freki. Before them dark, ravenous energy flows from beneath the Sanctum\u2019s holy ground. Garmr nods to you, and once again faces the energy. The Dark Dragon is here. It is time to free the Drakulv.<\/em><\/div>\n<\/blockquote>\n<div>\n\t<strong>Hibernia<\/strong><\/div>\n<blockquote>\n<div>\n\t\t<em>The Marrach Prince falls. The Marrach conquest into Hibernia is over. The Inner Veil begins to grow unstable. Waypoints to other rifts, other worlds, open and close. One wrong step means the end. There is one waypoint, though, that seems different above the others. It\u2019s darker, and you see Salle on the other side, calling to you.<\/em><\/div>\n<\/blockquote>\n<div>\n\t<strong>A Dragon\u2019s Curse (Chapter 10)<\/strong><\/div>\n<p>Players must defeat all 3 bosses in each realm&#8217;s Chapter 9 instance dungeon to progress to Chapter 10&#8217;s encounter there.<\/p>\n<ul>\n<li>\n\t\tSpeak with Guy in Childe\u2019s Vault<\/p>\n<ul>\n<li>\n\t\t\t\tPlayers on Chapter 9 who defeat the Tenebrous Horror will immediately progress to Chapter 10.<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\tSpeak with Garmr in Drakulv Sanctum<\/p>\n<ul>\n<li>\n\t\t\t\tPlayers on Chapter 9 who defeat Firga will immediately progress to Chapter 10.<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\tSpeak with Salle in the Inner Veil<\/p>\n<ul>\n<li>\n\t\t\t\tPlayers on Chapter 9 who defeat Prince Varshe will immediately progress to Chapter 10.<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\tDefeat the Dark Dragon and earn your stone-encrusted gloves!<\/li>\n<li>\n\t\tPlease note that players that do not have Chapter 6 of the campaign complete WILL be able to participate in Chapter 10&#8217;s encounter and obtain the quest. However, the final quest step cannot be turned in for their reward until Chapter 6 is complete.<\/li>\n<\/ul>\n<h3>\n\t<strong>Live Hot Fix Notes<\/strong><\/h3>\n<p>\n<b>Previous Chapter Changes<\/b><\/p>\n<ul>\n<li>\n\t\tSeveral balance adjustments have been made to all realms&#8217; Chapter 9 encounters to make them a bit easier and more straightforward to complete while still maintaining their fun mechanics.<\/p>\n<ul>\n<li>\n\t\t\t\tAlbion 9.1: Necromancer Janus&#8217; encounter now resets properly on failure.<\/li>\n<li>\n\t\t\t\tAlbion 9.1: Necromancer Janus&#8217; damage and resistances to damage have been reduced slightly.<\/li>\n<li>\n\t\t\t\tAlbion 9.2: One of the left or right tentacle should always be able to be damaged now.<\/li>\n<li>\n\t\t\t\tAlbion 9.3: The right tentacle should spawn and stun correctly now.<\/li>\n<li>\n\t\t\t\tAlbion 9.3: The amount of mobs that spawn from the Darkspire portals has been reduced to 2 mobs per.<\/li>\n<li>\n\t\t\t\tThe Darkspire Harpy&#8217;s silence radius has been reduced.<\/li>\n<li>\n\t\t\t\tMidgard 9.1: Dark Ingolf should no longer chain teleport players at the beginning of the encounter.<\/li>\n<li>\n\t\t\t\tMidgard 9.2: The radius of the wind has been increased slightly and will no longer dissipate when it kills.<\/li>\n<li>\n\t\t\t\tHibernia 9.2: The Supercharged effect no longer has an immunity timer.<\/li>\n<li>\n\t\t\t\tHibernia 9.3: Varshe should now reliably switch from caster to melee modes in sync with his effects.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Item and Class Changes<\/strong><\/p>\n<ul>\n<li>\n\t\tThe Hallowed Staff \/use2 Infernal Blessing is now only usable by list-casters (excluding Valewalkers) and has had its duration increased from 5 minutes to 10 minutes and value reduced from 15% to 12% armor factor and hits.<\/li>\n<li>\n\t\tAll Chapter 9 armor sets have been given a new itemization pass:<\/p>\n<ul>\n<li>\n\t\t\t\tSleeves, Leggings, and Boot stats remain unchanged.<\/li>\n<li>\n\t\t\t\tSleeves, Leggings, and Boots 120 heal proc was replaced with a 280 heal proc. The ablative proc remains unchanged.<\/li>\n<li>\n\t\t\t\tChestpieces were each given 2 class-usable TOA% stats.<\/li>\n<li>\n\t\t\t\tChestpieces were given 2 new procs:<\/p>\n<ul>\n<li>\n\t\t\t\t\t\t280 point heal proc<\/li>\n<li>\n\t\t\t\t\t\t5% health regen over 30s proc<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\tAll Chapter 9 armor set bonuses have been given another pass and improved:<\/p>\n<ul>\n<li>\n\t\t\t\tWhere possible, existing set bonuses were simply given higher values and remain otherwise unchanged.<\/li>\n<li>\n\t\t\t\tHowever, several classes were given either new set bonuses or retained their existing ones but still had new bonuses added.<\/li>\n<li>\n\t\t\t\tThe goal of these sets is to make the bonuses worthwhile improvements to existing class abilities and not to grant classes wholesale new abilities via the items.<\/p>\n<ul>\n<li>\n\t\t\t\t\t\tIn conjunction with the stat and proc changes, we think a balanced mark has been hit with these sets and their bonuses that will make it worth the effort of fitting all 3 items into a template while also not making them mandatory to use.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\tNecromancer&#8217;s Icebrand stats have been adjusted on the level 1-4 and level 5-12 versions to better fit characters of those level ranges.<\/li>\n<\/ul>\n<p><strong>Bug Fixes<\/strong><\/p>\n<ul>\n<li>\n\t\tThe Hibernian version of the Solo Road daily quest will now properly reward credit for killing Midgard players.<\/li>\n<\/ul>\n<p><\/p>\n<h3>\n\t<strong>Chapter 9<\/strong><\/h3>\n<p><strong>Albion<\/strong><\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <em>You must hurry! Quickly, come to Childe\u2019s Vault! Selan is in trouble! She has chased after Decimus and Maximillian into the deeper reaches of the crypt! We have learned that the Tenebrous Undead are controlled and connected by a hive-minded monstrosity. If Selan finds this monster along with Decimus, I fear the worst! You must go to her aid!<\/em><\/p>\n<p>&#8211;Guy, Selan\u2019s Regiment<\/p>\n<p><strong>Midgard<\/strong><\/p>\n<p><em>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Garmr is still deep within the Sanctum, venturing within for the power of Drakulv Kings. With all five stones in our possession, we must deliver these relics to him so that he can use their power and infuse the Drakulv weapon! With that power we just may stand a chance against the Dark Dragon. Meet me in the Drakulv Sanctum and I will show you the way to Garmr \u2013 and make haste!<\/em><\/p>\n<p>&#8211;Sigrun of the Shield of Valhalla<\/p>\n<p><strong>Hibernia<\/strong><\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <em>The time has come, heroes. We have waited on Salle long enough &#8211; and with no sign of her success or failure. The Marrach will wait no longer. Prince Varshe has rallied his troops and he seeks the Dark One\u2019s power. We must not let the Marrach Prince again such strength! Come to the Inner Veil. It is here where we will end this cursed campaign and free the Dark Elven people!<\/em><\/p>\n<p>&#8211;Prince Reynarch of the Abagath<br \/>\n\t&nbsp;<\/p>\n<p><strong>A Dragon\u2019s Curse (Chapter 9)<\/strong><\/p>\n<p>The campaign continues! Venture into the heart of the Dark Dragon\u2019s lair!<\/p>\n<ul>\n<li>\n\t\tThe instances Childe\u2019s Vault, Drakulv Sanctum, and the Inner Veil are now dungeons open to a full group of players to explore and conquer!<\/li>\n<\/ul>\n<p><strong>To Start Chapter 9:<\/strong><\/p>\n<ul>\n<li>\n\t\tSpeak with Guy in Childe\u2019s Vault<\/li>\n<li>\n\t\tSpeak with Sigrun or Theso in Drakulv Sanctum<\/li>\n<li>\n\t\tSpeak with Prince Reynarch in the Inner Veil<\/li>\n<\/ul>\n<p><strong>Campaign Updates and Fixes<\/strong><\/p>\n<ul>\n<li>\n\t\tThere is now an NPC in Childe\u2019s Vault, Drakulv Sanctum, and the Inner Veil that will grant players their stones of power from the previous campaign quests should they have lost their stone.<\/p>\n<ul>\n<li>\n\t\t\t\tRequires the corresponding quest to be complete before a stone will be granted.<\/li>\n<li>\n\t\t\t\tChapter 10 will require all 5 stones.<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\tSeveral monsters in Childe\u2019s Tomb, Drakulvhamn, and The Rift have had their aggression radius increased.<\/li>\n<li>\n\t\tThe Soul Stone\u2019s power buff received from Childe, Sabna, and Salle is now applied in a radius.<\/li>\n<li>\n\t\tPutrid, the Wolfmother, and the Veil Strider should correctly drop loot in addition to aurulite and Draginium Ore.<\/li>\n<li>\n\t\t(Midgard) Monsters in the Dream\u2019s Trollheim zone of Chapter 6 of the Dragon Curse Campaign have had their aggression radius reduced.<\/li>\n<\/ul>\n<p><strong>Instance Loot-reward Changes<\/strong><\/p>\n<ul>\n<li>\n\t\tStarting with Chapter 9\u2019s instance, the way loot is awarded and daily lockouts are applied in instance encounters will be updated as follows:<\/p>\n<ul>\n<li>\n\t\t\t\tDefeating a boss inside the instance will drop a chest that ALL characters in the instance can right-click to interact with.<\/li>\n<li>\n\t\t\t\tInteracting with a given chest triggers the daily lockout *for that chest*.<\/li>\n<li>\n\t\t\t\tThe chest will grant that character\u2019s class a roll on the boss\u2019 loot table.<\/p>\n<ul>\n<li>\n\t\t\t\t\t\tThese loot tables will be weighted heavily to drop an item intended for the class that interacts with the chest.<\/p>\n<ul>\n<li>\n\t\t\t\t\t\t\t\tThis is to encourage the use of multiple group setups and to avoid scenarios where certain classes are excluded from groups.<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\t\t\t\t\tIt is NOT a guarantee that an item will drop on each chest interaction.<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\t\t\tCharacters can then do the instance as many times as they desire, but can only interact with the given boss&#8217; loot chest once per day.<\/li>\n<li>\n\t\t\t\tIf an instance drops multiple loot chests (like Chapter 9 does), each chest has its own daily lockout timer.<\/li>\n<li>\n\t\t\t\tAs other instance encounters are updated with this new system, they will be noted. For now, only Chapter 9\u2019s instance functions this way.<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\tChapter 9 also introduces a new item reward type: gear sets.<\/p>\n<ul>\n<li>\n\t\t\t\tBy doing Chapter 9, characters will have a chance to earn Chest, Arms, and Boots\/Leggings armor pieces that when all 3 are equipped will improve a single ability of that class (as noted by the armor).<\/li>\n<li>\n\t\t\t\tThe armors, when equipped, will automatically improve the class\u2019 ability without the need to \/use or manually toggle anything. If only 1 or 2 out of the 3 armors are equipped, the abilities will function as normal.<\/li>\n<li>\n\t\t\t\tThese armors will have less stats than most top-of-the-line pieces available in the current game to offset the ability improvement.<\/li>\n<li>\n\t\t\t\tThe improved abilities will, with few exceptions, be on baseline or class-defining spec-line (like Dual Wield, Savagery, Valor, Instruments, etc.) abilities only.<\/li>\n<li>\n\t\t\t\tSome examples of improved abilities:<\/p>\n<ul>\n<li>\n\t\t\t\t\t\tAn extra 150 radius to a normally single-target ability.<\/li>\n<li>\n\t\t\t\t\t\tIncreasing the radius of an AoE ability.<\/li>\n<li>\n\t\t\t\t\t\tAdding an extra damage type to a single resist-debuff.<\/li>\n<li>\n\t\t\t\t\t\tAdding an extra stat debuff type to an existing stat debuff.<\/li>\n<li>\n\t\t\t\t\t\tChanging from single-target to group target.<\/li>\n<li>\n\t\t\t\t\t\tIncreasing the ability\u2019s duration.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>\n\t<strong>Chapter 8<\/strong><\/h3>\n<p><strong>Albion<\/strong><\/p>\n<blockquote>\n<p><em>Maximilian\u2026my husband\u2026taken by the evil lord, Decimus. We must make our way into the Catacombs, vanquish the Tenebrous leaders, and find those responsible for this Undead uprising. We will put an end to their unholy crusade soon. There are reports of a waypoint opening within Childe\u2019s Tomb. Our path into the Catacombs may begin there.<\/em><br \/>\n\t\t&#8211;Commander Selan<\/p>\n<\/blockquote>\n<p><strong>Midgard<\/strong><\/p>\n<blockquote>\n<p><em>The fifth stone is within reach, Warriors. Those from the deepest darkness, Darkspire, are making their way into Drakulvhamn once again. There is a waypoint within these dark caves, and our enemies are once again sending reinforcements to reclaim Drakulvhamn. The only way they could create such a rift powerful enough to travel through space instantly is with a stone of power. Find the waypoint, defeat the Darkspire lords, and claim the final stone. Then, we head into the Sanctum to find Garmr! Make haste!<\/em><br \/>\n\t\t&#8211;Oracle Sabna<\/p>\n<\/blockquote>\n<p><strong>Hibernia<\/strong><\/p>\n<blockquote>\n<p><em>Salle is still gone, but that doesn\u2019t mean the Abagath march will slow! We have found the Life Stone, and with it, we are one stone away from beginning our march into the Catacombs. There is an opening within this rift, Heroes! My scouts report that the Marrach, Glimmer, and Darkspire are launching one final assault to reclaim this portion of the Veil. I leave it to you to stop them. Let us hope Salle is back before long with information on our stones of power.<\/em><br \/>\n\t\t&#8211;General Riarona<\/p>\n<\/blockquote>\n<p><strong>A Dragon\u2019s Curse (Chapter 8)<\/strong><\/p>\n<ul>\n<li>\n\t\tThe campaign continues! The factions of the Catacombs and the Darkspire lords launch a final assault on their lost lands!<\/li>\n<li>\n\t\tReturn to Childe\u2019s Tomb, Drakulvhamn, and the Rift to close the final waypoint and prevent passage into your home realm once and for all!<\/li>\n<li>\n\t\tThe aurulite merchant now offers loot from all encounters and bosses from the campaign!<\/p>\n<ul>\n<li>\n\t\t\t\tNote: This does not include the Chapter 6 <em>Band of the Dream Conqueror<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>To begin the encounter:<\/strong><\/p>\n<ul>\n<li>\n\t\tAlbion \u2013 After obtaining the quest from Commander Selan, find the Unstable Darkspire Waypoint within Childe\u2019s Tomb. Interact with the waypoint to begin the encounter.<\/li>\n<li>\n\t\tMidgard \u2013 After obtaining the quest from Oracle Sabna, find the Unstable Darkspire Waypoint within Drakulvhamn. Interact with the waypoint to begin the encounter.<\/li>\n<li>\n\t\tHibernia \u2013 After obtaining the quest from General Riarona, find the Unstable Darkspire Waypoint within the Rift. Interact with the waypoint to begin the encounter.<\/li>\n<\/ul>\n<p><strong>Things to note about Chapter 8:<\/strong><\/p>\n<ul>\n<li>\n\t\tCompleting Chapters 1-5 and Chapter 7 are all required to begin Chapter 8.<\/li>\n<li>\n\t\tChapter 6 is <strong>not <\/strong>required to begin Chapter 8.<\/li>\n<li>\n\t\tYou can begin the encounter by right-clicking the Unstable Darkspire Waypoint. However, you must be on the Chapter 8 quest or have completed the quest to begin the encounter.<\/li>\n<li>\n\t\tOnce the encounter begins, if there are no players within the Waypoint\u2019s radius, the <strong>encounter will reset.<\/strong><\/li>\n<\/ul>\n<p><strong>Other fixes:<\/strong><\/p>\n<ul>\n<li>\n\t\tThe aurulite Mauler staff, caster staff, and small shield are now sold at the proper 35% quality, 100% condition, and 100% durability.<\/li>\n<li>\n\t\tVulcan\u2019s health, damage, and the rate he spawns fires have been reduced for Albion\u2019s Chapter 7 encounter.<\/li>\n<li>\n\t\tThe melee and magic resistance buffs in Vampiir\u2019s Dementia specialization should now co-exist with all other resistance type spells (or stack with ones they previously stacked with).<\/li>\n<li>\n\t\tThe Astral Kinetic Hammer\u2019s damage absorption buff should now apply correctly in Midgard.<\/li>\n<li>\n\t\tThe Friar\u2019s Tranquility damage reduction buff should now apply correctly to the group.<\/li>\n<\/ul>\n<h3>\n\t<br \/>\n\t<strong>Chapter 7<\/strong><\/h3>\n<p>\n<strong>Albion<\/strong><\/p>\n<blockquote>\n<p><em>The Dream Stone is ours. I have never before seen such power from a single object. Truly, an object of wonder\u2026and I fear the power of the other stones now that I have seen this one. If what we know of the Life Stone is true, then I fear the Tenebrous have long since brought Albion\u2019s worst enemy back into the forefront.<\/em><br \/>\n\t\t&#8211;Commander Selan<\/p>\n<\/blockquote>\n<p><strong>Midgard<\/strong><\/p>\n<blockquote>\n<p><em>Warriors of Midgard, I leave the conquest of the Life Stone in your hands. I must venture further into the sanctum of the legendary Drakulv for the ancient power of Drakulv Kings. I know I can count on you to stop whatever the Dark Dragon has planned.<\/em><br \/>\n\t\t&#8211;Garmr, King of the Drakulv<\/p>\n<\/blockquote>\n<p><strong>Hibernia<\/strong><\/p>\n<blockquote>\n<p><em>Salle is journeying within the Veil to locate the Dark Dragon\u2019s lair. In the meanwhile, it is up to us to stop the madness in Sheeroe Hills in your home of Hibernia. The Glimmer and Marrach are still at large, and they have used the Life Stone to resurrect some of our deadliest of enemies. It is up to us to end them and retrieve the stone. After what you and I have been through together inside the Dream, I will be there with you in this war, always. Our people are now inseparable allies.<\/em><br \/>\n\t\t&#8211;General Riarona of the Abagath Dark Elves<\/p>\n<\/blockquote>\n<p>\n<strong>A Dragon\u2019s Curse (Chapter 7)<\/strong><\/p>\n<ul>\n<li>\n\t\tThe campaign continues! The Life Stone has the power to resurrect the realm\u2019s most evil enemies!<\/li>\n<li>\n\t\tVenture once again into Dartmoor, Malmohus, and Sheeroe Hills to defeat the Dragons! They have returned, and this time, they have help!<\/li>\n<\/ul>\n<p><strong>To begin the encounter:<\/strong><\/p>\n<ul>\n<li>\n\t\t<strong>Albion \u2013&nbsp;<\/strong>After obtaining the quest from Commander Selan, speak with Maximilian outside Goldestandt\u2019s Lair.<\/li>\n<li>\n\t\t<strong>Midgard \u2013&nbsp;<\/strong>After obtaining the quest from Garmr, attack Gjalpinulva within her lair.<\/li>\n<li>\n\t\t<strong>Hibernia \u2013&nbsp;<\/strong>After obtaining the quest from General Riarona within the rift, speak with General Riarona again outside Cuuldurach\u2019s Lair.<\/li>\n<\/ul>\n<p><strong>Things to note about Chapter 7:<\/strong><\/p>\n<ul>\n<li>\n\t\tCompleting Chapter 6 is&nbsp;<strong>not<\/strong>&nbsp;required to begin Chapter 7.<\/li>\n<li>\n\t\tCompleting chapters 1-5 are required to begin Chapter 7.<\/li>\n<li>\n\t\tYou can begin the encounter so long as you are currently on the Chapter 7 quest or have completed the Chapter 7 quest.<\/li>\n<li>\n\t\tYou can enter an in-progress encounter by stepping into the waypoints outside of the dragon lair.<\/li>\n<li>\n\t\tOnce the encounter begins, if there are no players within the dragon lair, the&nbsp;<strong>encounter will reset.<\/strong><\/li>\n<\/ul>\n<p><strong>Campaign Changes<\/strong><\/p>\n<ul>\n<li>\n\t\tThe difficulty of Chapter 6 has been further reduced on all realms.<\/li>\n<li>\n\t\tPlayers that touch the Dream Stone during the Chapter 6 campaign quest will now be able to teleport to and from their realm\u2019s instances from the main teleporters.<\/li>\n<li>\n\t\tSoul Stone\u2019s Power buff to pierce certain enemies in the Curse Campaign has been increased to a 15 minute duration.<\/li>\n<li>\n\t\tNPC allies and pets no longer cause enemies with Darkspire Shielding to activate their shield when taking damage. Players must still first use a Soul weapon or have the Soul Stone\u2019s buff to remove the shielding.<\/li>\n<li>\n\t\tDaila Whitesteel no longer roams around Camelot. She can be found near the northern forge in Camelot, east of the Church of Albion.<\/li>\n<li>\n\t\tThe Grimbur encounter for Albion\u2019s Chapter 5 now spawns less harpies and at a slower rate.<\/li>\n<li>\n\t\tThe Bodolf encounter for Midgard\u2019s Chapter 5 should now always award credit to players within his lair.<\/p>\n<ul>\n<li>\n\t\t\t\tBodolf will return to his spawn point when dragged away from his lair.<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\tThe Salle NPC in the Rift has been increased in size to allow players to easily identify the correct NPC Salle for certain campaign quest steps.<\/li>\n<li>\n\t\tThe Empirical Glimmer Body encounter for Hibernia\u2019s Chapter 5 now progresses faster.<\/li>\n<li>\n\t\tBattlefield Potions have been reduced in cost to 25,000 aurulite.<\/li>\n<li>\n\t\tThe Hibernian daily \u2018Victory Over the Rift\u2019 has been removed. This quest was not yet meant to be released.<\/li>\n<li>\n\t\tCharacters who have completed the Chapter 6 solo instance can now re-enter them to adventure through them again.<\/li>\n<\/ul>\n<h3>\n\t<br \/>\n\tChapter 6<br \/>\n\t&nbsp;<\/h3>\n<div>\n\t<strong>Albion<\/strong><\/div>\n<blockquote><p>\n\t<em>&nbsp; &nbsp; &nbsp;The Dream Stone is upon us. Its power is said to be unmatched of the five. IF we can use its power for good, for what is right, then the Tenebrous will fall and our next step will be to reclaim Darkspire and liberate the Undead.<\/em><br \/>\n\t&#8211;Commander Selan<\/p><\/blockquote>\n<div>\n\t<strong>Midgard<\/strong><\/div>\n<blockquote><p>\n\t<em>&nbsp; &nbsp; &nbsp;I am now King of the Drakulv, thanks to your help. There is something I wish to show you, it is a sanctuary of the Drakulv . Only the Drakulv are allowed to enter, and only the most esteemed. For you, I will make it the first exception. Meet me within Drakulvhamn, there is still work to be done.<\/em><br \/>\n\t&#8211;Garmr, King of the Drakulv<\/p><\/blockquote>\n<div>\n\t<strong>Hibernia<\/strong><\/div>\n<blockquote><p>\n\t<em>&nbsp; &nbsp; &nbsp;The new alliance between Hibernia and the Abagath Dark Elves is a breath of fresh air for us in the Veil, and quite literally! The Rift has been taken, we have won it from the Marrach. Next, we venture further into the rift. A new waypoint has been opened, and inside is what we have been looking for. Come to me, and I will show you the way.<\/em><br \/>\n\t&#8211;Prince Reynarch, Leader of the Abagath<\/p><\/blockquote>\n<div>\n\t<br \/>\n\t<strong>A Dragon\u2019s Curse (Chapter 6)<\/strong><\/div>\n<ul>\n<li>\n\t\tThe campaign continues! Adventure into your memories! Some of your favorite old zones await with new challenges!<\/li>\n<li>\n\t\tThese new dungeons are restricted to a single player only. Adventure through this challenging chapter at your own pace and relive your old memories!<\/p>\n<ul>\n<li>\n\t\t\t\tBe sure to use Selan&#8217;s Greatsword, the Drakulv Battle Horn, or Call Salle to summon some help while you are in the Dream.<\/p>\n<ul>\n<li>\n\t\t\t\t\t\tInteract with the Dream Stone in Childe&#8217;s Tomb, Drakulvhamn, or The Rift dungeons if you have lost the summoning item.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\tThe 2016 5v5 Triumphant Wristguard is now available as a quest reward from Chapter 6!<\/li>\n<li>\n\t\tTo start chapter 6:<\/p>\n<ul>\n<li>\n\t\t\t\tSpeak with Commander Selan in Childe\u2019s Tomb.<\/li>\n<li>\n\t\t\t\tSpeak with Garmr in Drakulvhamn.<\/li>\n<li>\n\t\t\t\tSpeak with Prince Reynarch in the Rift.<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\tPlease Note: Players may need to run their client&#8217;s patcher if they are not able to see chapter 6&#8217;s dungeons after porting.<\/li>\n<\/ul>\n<h3>\n<p>\t<strong>Chapter 5<\/strong><\/h3>\n<p><strong>Albion<\/strong><\/p>\n<blockquote><p>\n\t<em>&nbsp; &nbsp; &nbsp;Daila has forged our weapons. We can now strike the enemies from Darkspire and pierce their magical shield. It is time to reclaim Albion from the Tenebrous and prepare ourselves to move within the Catacombs. Once we defeat their leaders, Dartmoor will once again be safe.<\/em><br \/>\n\t&#8211;Commander Selan<\/p><\/blockquote>\n<p><strong>Midgard<\/strong><\/p>\n<blockquote><p>\n\t<em>&nbsp; &nbsp; &nbsp;Warriors of Midgard! I have gone on a short journey since we last spoke. I have been into the Catacombs, passed the Burial Grounds, and into the Glashtin Forge. Freki and I searched for a smith capable of such miracles. I have the Soul Weapons. We can now defeat the Drakulv King and reclaim Drakulvhamn! It begins now!<\/em><br \/>\n\t&#8211;Garmr, leader of the Drakulv Rebellion<\/p><\/blockquote>\n<p><strong>Hibernia<\/strong><\/p>\n<blockquote><p>\n\t<em>&nbsp; &nbsp; &nbsp;Heroes, my sister, Sayri, has returned to Sheeroe Hills. She has been in the depths of Hibernia, and she is leading the Glimmer to build something\u2026terrible. I fear Mother has gotten into her head again, and when Sayri listens to Mother, bad things happen! With our Soul Weapons, we can face Sayri and her terrors. We must stop her, for the good of a renewed Hibernia.<\/em><br \/>\n\t&#8211;Salle, the Glimmer Fairy<\/p><\/blockquote>\n<p><strong>A Dragon\u2019s Curse (Chapter 5)<\/strong><br \/>\nThe campaign continues! Defeat the leaders of the Cursed uprising!<br \/>\nNew gear has been added to the aurulite merchants!<br \/>\nTo start chapter 5:<\/p>\n<ul>\n<li>\n\t\tSpeak with Commander Selan in Childe\u2019s Tomb or Camelot.<\/li>\n<li>\n\t\tSpeak with Garmr in Drakulvhamn.<\/li>\n<li>\n\t\tSpeak with Salle in the Rift or Tir na Nog.<\/li>\n<\/ul>\n<p><\/p>\n<h3>\n\t<strong>Chapter 4<\/strong><\/h3>\n<p><strong>Albion<\/strong><\/p>\n<blockquote><p>\n\t<em>&nbsp; &nbsp; &nbsp; As the outlook brightens within the dark tomb, Commander Selan is pushing the offensive forth into ending the Tenebrous uprising. Rackham, the first of the Undead to betray the Tenebrous and seek out Albion for aid, knows of a way to use the Soul Stone\u2019s remaining power.<\/em><\/p><\/blockquote>\n<p><strong>Midgard<\/strong><\/p>\n<blockquote><p>\n\t<em>&nbsp; &nbsp; &nbsp; With Oracle Sabna now a part of the Drakulv Revolution, the pillar of leadership begins to sway amongst the Drakulv rebels. However, this will not stop Garmr and his crusade to liberate the Varulv kind from their cursed masters. He will work with the Oracle, who has discovered a way of forging weapons made with soul magic, if it means he will no longer serve the ancient evils of Midgard\u2019s troubled past.<\/em><\/p><\/blockquote>\n<p><strong>Hibernia<\/strong><\/p>\n<blockquote><p>\n\t<em>&nbsp; &nbsp; &nbsp; The Veil is home to all sorts of magic and terrors, and Prince Reynarch of Abagathar finally has his opportunity to make his mark in Dark Elven history with the defeat of the Glimmer. To that end, their Glimmer Fairy ally has thus far delivered unremarkable aid to the Abagathar Dark Elves \u2013 and she continues to do so. Salle cautiously offers the Resistance a way to create soul weapons \u2013 but with a warning; this magic is evil, and using it can have unknown consequences\u2026<\/em><\/p><\/blockquote>\n<p><strong>A Dragon\u2019s Curse (Chapter 4)<\/strong><br \/>\nThe campaign continues! Gather the souls of your fallen enemies!&nbsp;<br \/>\nTo start Chapter 4:<\/p>\n<ul>\n<li>\n\t\tSpeak with Commander Selan in Childe\u2019s Tomb.<\/li>\n<li>\n\t\tSpeak with Garmr in Drakulvhamn.<\/li>\n<li>\n\t\tSpeak with Salle within the Rift in Sheeroe Hills.<\/li>\n<\/ul>\n<p><strong>Fixes<\/strong><\/p>\n<ul>\n<li>\n\t\tThe Soul Stone\u2019s Power buff from Oracle Sabna for Midgard players and from Childe for Albion players is now obtainable from their respective NPCs even after the Chapter 3 quest is completed.<\/p>\n<ul>\n<li>\n\t\t\t\tHibernia players can get this buff from their Salle companion.<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\tThe Blood Stone quest encounter was bugged in the case that some players may not have received their Blood Stone from Chapter 2.<\/li>\n<li>\n\t\tNote: You will need the Blood Stone to complete coming chapters.<\/li>\n<li>\n\t\tOn Albion: Defeating the Blood Slime in the Blood Pit within Childe\u2019s Tomb will always award players who are missing their Blood Stone with a replacement. The Blood Slime will always spawn for players who have completed the Chapter 2 quest, \u2018The Blood Stone\u2019, by interacting with the Blood Pit.<\/li>\n<li>\n\t\tOn Midgard: Defeating the Blood God in Priestess Aiyana\u2019s Shrine will always award players who are missing their Blood Stone with a replacement. The Blood God will always spawn for players who have completed the Chapter 2 quest, \u2018The Blood Stone\u2019, by defeating Priestess Aiyana.<\/li>\n<li>\n\t\tOn Hibernia: Defeating the corrupt dragon hatchling in the Rift will always award players who are missing their Blood Stone with a replacement. The corrupt dragon hatchling will always spawn for players who have completed the Chapter 2 quest, \u2018The Blood Stone\u2019, by destroying the glimmer egg.<\/li>\n<\/ul>\n<div>\n\t<\/p>\n<h4>\n\t\tChapter 3<\/h4>\n<div>\n\t\t<strong>Albion<\/strong><\/div>\n<div>\n<blockquote><p>\n\t\t\t&nbsp; &nbsp;&nbsp;<em>Commander Selan has heard no mention of the next magic stone, but there is word of an unexpected ally from within Childe\u2019s Tomb. Artemelis, Selan\u2019s trusted companion, has met with the tomb\u2019s keeper, and he is willing to provide Selan with valuable information that may tip the tide in Albion\u2019s favor.<\/em><\/p><\/blockquote>\n<div>\n\t\t\t<strong>Midgard<\/strong><\/div>\n<blockquote><p>\n\t\t\t&nbsp; &nbsp;&nbsp;<em>With Garmr and his men investigating the location of the next magic stone, Sigrun and Theso have learned of a Drakulv traitor within Drakulvhamn. This traitor, a highly influential and respected Oracle of the Drakulv, has agreed to meet with a hero of Midgard and show them the potential of the Soul Stone\u2019s true power.<\/em><\/p><\/blockquote>\n<div>\n\t\t\t<strong>Hibernia<\/strong><\/div>\n<blockquote>\n<div>\n\t\t\t\t&nbsp; &nbsp;&nbsp;<em>Salle the Glimmer Fairy continues to prove a valuable ally, as she has discovered the dormant power within your Soul Stone. Speak to her by calling her with her flute, and she\u2019ll explain how Hibernia can harness the stone\u2019s ominous might.<\/em><\/div>\n<p>\t\t\t<em>If you lose Salle\u2019s flute, you can receive a new one by speaking with Salle in the Rift.<\/em><\/p><\/blockquote><\/div>\n<div>\n\t\t<strong>A Dragon\u2019s Curse (Chapter 3)<\/strong><\/p>\n<p>\t\tThe campaign continues! The Soul Stone&#8217;s Power awaits!<\/p>\n<p>\t\tTo start chapter 3:<\/p><\/div>\n<div>\n<ul>\n<li>\n\t\t\t\tSpeak with Commander Selan in Childe\u2019s Tomb in Dartmoor.<\/li>\n<li>\n\t\t\t\tSpeak with either Theso or Sigrun, depending on the path you&#8217;ve chosen, in Drakulvhamn in Malmohus.<\/li>\n<li>\n\t\t\t\tVisit Salle the Glimmer Fairy in the Rift in Sheeroe Hills.<\/li>\n<\/ul><\/div>\n<p><\/p>\n<h4>\n\t\tChapter 2<\/h4>\n<div>\n\t\t<br \/>\n\t\t<strong>Albion<\/strong><\/div>\n<div>\n<blockquote>\n<div>\n\t\t\t\t<em>&nbsp; &nbsp; We&#8217;ve finally broken through the barriers and have laid the uncharted tunnels open for exploration.&nbsp;<\/em><em>If what Rackham says is true about the Soul Stone, I fear we may already be too late to stop the plans of the Tenebrae. Nonetheless, our next move is planned. Make haste to me.<\/em><\/div>\n<div>\n\t\t\t\t&#8212; Commander Selan<\/div>\n<\/blockquote>\n<div>\n\t\t\t<strong>Midgard<\/strong><\/div>\n<blockquote>\n<div>\n\t\t\t\t<em>&nbsp; &nbsp; The incessant wind has finally stopped. We can now venture deeper into these treachorous tunnels. If the Soul Stone was an indication of the riches to be found, we of the Frozen Torch are destined to more glory, fame, and wealth than I first thought. Garmr&#8217;s prattling about some ceremony be damned; there&#8217;s a dragon&#8217;s treasure hoard down here and we&#8217;ll be the ones to take it.<\/em><\/div>\n<div>\n\t\t\t\t&#8211;Theso of the Frozen Torch<\/div>\n<\/blockquote>\n<div>\n\t\t\t<strong>Hibernia<\/strong><\/div>\n<blockquote>\n<div>\n\t\t\t\t<em>&nbsp; &nbsp; The Abagath have finished their work with the energy barriers, I can finally lead you further into The Veil. I will be by your side to guide you in this place, for there are many dangers. Nothing matters compared to our search for the dragon eggs. We must find them, for Hibernia!<\/em><\/div>\n<div>\n\t\t\t\t&#8211;Salle, the Glimmer Fairy<\/div>\n<\/blockquote><\/div>\n<div>\n\t\t<strong>A Dragon\u2019s Curse (Chapter 2)<\/strong><\/p>\n<p>\t\tThe campaign continues! Find the Blood Stone!<\/p>\n<p>\t\tTo start chapter 2:<\/p><\/div>\n<div>\n<ul>\n<li>\n\t\t\t\tSpeak with Commander Selan in Childe\u2019s Tomb in Dartmoor.<\/li>\n<li>\n\t\t\t\tPlan your next move with the Drakulv traitor, Garmr in Drakulvhamn in Malmohus.<\/li>\n<li>\n\t\t\t\tVisit Salle the Glimmer Fairy in the Rift in Sheeroe Hills.<\/li>\n<\/ul><\/div>\n<div>\n\t\tThe entire dungeons are now open for exploration!<br \/>\n\t\t&nbsp;<\/div>\n<ul>\n<li>\n\t\t\tSeveral new quests and quest types have been added to the dungeon:<\/p>\n<ul>\n<li>\n\t\t\t\t\tNormal Quests \u2013 Can be done as a solo player.<\/li>\n<li>\n\t\t\t\t\tElite Quests \u2013 Will typically involve a small group to complete. These are marked (Elite) in the quest\u2019s title.<\/li>\n<li>\n\t\t\t\t\tBattlegroup Quests \u2013 Will require a battlegroup to complete. These are marked (Battlegroup) in the quest\u2019s title.<\/li>\n<li>\n\t\t\t\t\tCampaign Quests \u2013 Will have varying degree of difficulty. These are marked as [Cursed] in the quest\u2019s title. They also state if they are achievable (Solo), as a (Small Group), or require a (Battlegroup).<\/li>\n<li>\n\t\t\t\t\tAll quest credit is battlegroup credit (but can be completed as a solo or group as well).<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\t\tAurulite and loot changes:<\/li>\n<li>\n\t\t\tThe Aurulite Merchants have new potions!<\/li>\n<li>\n\t\t\tLegacy Merchants that offer legacy Catacombs items have been added inside the dungeons.<\/li>\n<li>\n\t\t\tThese will be updated with more legacy items in the coming chapters.&nbsp;<\/li>\n<li>\n\t\t\tThe chance for all enemies in the new dungeons to drop aurulite has been increased.<\/li>\n<li>\n\t\t\tNamed, non-elite enemies, have an increased chance to drop aurulite. However, they are typically more difficult than regular enemies.<\/li>\n<li>\n\t\t\tEnemies marked &lt;Elite&gt; always drop a larger stack of aurulite. Elite enemies are typically powerful and require several allies.<\/li>\n<li>\n\t\t\tThe crafting ingredient, powdered aurulite, has been added to the loot table of the dungeon enemies.<\/li>\n<\/ul>\n<h4>\n\t\t<br \/>\n\t\tChapter 1<\/h4>\n<p><\/p>\n<div>\n\t\t<strong>Albion<\/strong><br \/>\n\t\t&nbsp;<\/div>\n<blockquote>\n<div>\n\t\t\t<em>&nbsp; &nbsp; I said I would call upon you again and now I have. Together with our new Undead allies, we have found the stronghold of the Tenebrae. They make base in an ancient tomb deep within Dartmoor, one whose legends tell of an old hunter who died here in a snowstorm. What a different place Albion was back then. Meet me here, and with our new allies we can begin to end this Undead threat.<\/em><\/div>\n<div>\n\t\t\t&#8212; Commander Selan<\/div>\n<\/blockquote>\n<div>\n\t\t<strong>Midgard<\/strong><\/div>\n<blockquote>\n<div>\n\t\t\t<em>&nbsp; &nbsp; It is time, adventurers. The glory, fame, and riches we have for so long been chasing finally are within reach. It is time to invade Drakulvhamn, home of the nasty Varulv that aided Gjapinulva. There are bound to be riches inside \u2013 and the Frozen Torch will be the ones to claim them.<\/em><\/div>\n<div>\n\t\t\t&#8211;Theso of the Frozen Torch<\/div>\n<\/blockquote>\n<div>\n\t\t<strong>Hibernia<\/strong><\/div>\n<blockquote>\n<div>\n\t\t\t<em>&nbsp; &nbsp; At first, I was uneasy about betraying my kind, the Glimmer. But now, I see the good in the world, the good in Hibernia. There is a phenomenon occurring, one that hasn\u2019t been seen in decades. The Veil has once again opened, leading to what is one of the infinite rifts inside of it. The opening is in Sheeroe Hills, and this must be more than mere coincidence. The dragon eggs must be involved. Meet me inside \u2013 I will be waiting for you.<\/em><\/div>\n<div>\n\t\t\t&#8211;Salle, the Glimmer Fairy<\/div>\n<\/blockquote>\n<div>\n\t\t<strong>A Dragon\u2019s Curse (Chapter 1)<\/strong><br \/>\n\t\t&nbsp;<\/div>\n<ul>\n<li>\n\t\t\tVenture into Dartmoor, Malmohus, and Sheeroe Hills once again and continue A Dragon\u2019s Curse!<\/li>\n<li>\n\t\t\tNew open-world dungeons have been added to the three realms, and these can be found in each realm\u2019s dragon zones!<\/p>\n<ul>\n<li>\n\t\t\t\t\tDartmoor &#8211; Explore around the soutwest corner of the zone for tomb&#8217;s entrance!<\/li>\n<li>\n\t\t\t\t\tMalmohus &#8211; Explore around the northwest corner of the zone for the tunnel entrance!<\/li>\n<li>\n\t\t\t\t\tSheeroe Hills &#8211; Explore around the northwest corner of the zone for the veil&#8217;s rift entrance!<\/li>\n<li>\n\t\t\t\t\tPlease note that if you are currently logged in you&nbsp;<strong>must<\/strong>&nbsp;re-patch to be able to see the new dungeon entrances.<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\t\tAurulite returns! Within the new dungeons awaits quests and enemies who will award players with aurulite, which can be spent at the new aurulite merchants within the dungeons!<\/li>\n<li>\n\t\t\tThe encounters involved in Chapter 1 are meant for a single player to be able to complete alone. However, to do so will be challenging so we encourage players to team up with your fellow realm mates for a speedier conquest!<\/li>\n<\/ul>\n<p>\n\t<strong>A Dragon&#8217;s Curse (Prologue)<\/strong><\/p>\n<ul>\n<li>\n\t\t\tIn case you haven&#8217;t completed the Prologue yet&#8230;<\/li>\n<\/ul>\n<p>\t<strong>Albion<\/strong><\/p>\n<blockquote>\n<div style=\"margin-left:40px\">\n\t\t\t<em>There is an un&#8230;easy tension stirring in Albion. Commander Selan and her companions, King Constantine\u2019s chosen heroes, have been given authority over this unusual phenomenon. There is quite the uproar occurring near Albion\u2019s grand church. Find Commander Selan and speak to her!<\/em><\/div>\n<div style=\"margin-left:40px\">\n\t\t\t&nbsp;<\/div>\n<\/blockquote>\n<p>\t<strong>Midgard<\/strong><\/p>\n<blockquote>\n<div style=\"margin-left:40px\">\n\t\t\t<em>Roshak has been assigned to investigate the distrubance in Malmohous by King Eirik and is ruminating on who should lead the expedition. Theso, leader of an unruly band of treasure hunters and scoundrels known as the Frozen Torch, is now leading the forefront to find lost Midgard relics. The only way to stop these treasures from falling into the wrong hands is to find them first, and that\u2019s just what Sigrun of the Shield of Valhalla, a sect of Valkyries and other soldiers loyal to Midgard\u2019s ancestry, plans to do. Visit Roshak in the Assembly Hall and then find Sigrun and Theso arguing near the Burial Grounds in Jordheim.<\/em><br \/>\n\t\t\t&nbsp;<\/div>\n<\/blockquote>\n<p>\t<strong>Hibernia<\/strong><\/p>\n<blockquote>\n<div style=\"margin-left:40px\">\n\t\t\t<em>The Veil has become unstable, and we\u2019ve dispatched Hibernian Magi to try and quell the disruption. On top of that, a Glimmerling has ventured from Sheeroe Hills and has come to Tir Na Nog seeking an alliance in regards to the unstable rift. The Glimmer working with Hibernia is a rare occurrence indeed, and is worth at least hearing out this messenger. Our Tailtiu allies have escorted the Glimmer here, and Supreme Eldritch Cystilla has been assigned to oversee the matter at the rift&#8217;s entrance.<\/em><\/div>\n<\/blockquote>\n<\/div>\n<p>\n<\/div>\n<\/div>\n<\/div>\n<p>Source: The Herald<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; &nbsp; Chapter 10 Albion As the horrific shroud of the Tenebrous dissipates, the Undead have regained control of their consciousness. The Undead are free, but with its defeat, you feel a surge of darkness pouring into Childe\u2019s Vault, slowing reaching its way into the tomb and beyond, to Albion. Midgard Garmr stands firm and&hellip; <\/p>\n<p class=\"more-link-p\"><a class=\"more-link\" href=\"https:\/\/heathenworkshop.com\/goca\/2017\/12\/13\/a-dragons-curse-campaign-chapter-10-and-hot-fix-notes\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":172,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-171","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-herald-news","xfolkentry","clearfix"],"_links":{"self":[{"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/posts\/171","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/comments?post=171"}],"version-history":[{"count":0,"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/posts\/171\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/media\/172"}],"wp:attachment":[{"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/media?parent=171"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/categories?post=171"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/tags?post=171"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}