{"id":235,"date":"2018-11-17T02:32:34","date_gmt":"2018-11-17T02:32:34","guid":{"rendered":"http:\/\/heathenworkshop.com\/goca\/2018\/11\/17\/1-125-live-hot-fix-2\/"},"modified":"2018-11-17T02:32:34","modified_gmt":"2018-11-17T02:32:34","slug":"1-125-live-hot-fix-2","status":"publish","type":"post","link":"https:\/\/heathenworkshop.com\/goca\/2018\/11\/17\/1-125-live-hot-fix-2\/","title":{"rendered":"1.125 Live Hot Fix #2"},"content":{"rendered":"<div class=\"field field-name-body field-type-text-with-summary field-label-hidden\">\n<div class=\"field-items\">\n<div class=\"field-item even\">\n<p>We&#8217;ve got a few more fixes and notes for your enjoyment! Once again, thank you all for the continued feedback and bug reports!<\/p>\n<p>\t<strong>Developer&#8217;s note:<\/strong><\/p>\n<ul>\n<li>\n\t\tWe&#8217;re currently aware of and still working on fixes for the following issues:<\/p>\n<ul>\n<li>\n\t\t\t\tAutoloot and autosplit not working on characters that have a completely empty backpack inventory.<\/p>\n<ul>\n<li>\n\t\t\t\t\t\tWe&#8217;re working on a fix for this but for now a way to rectify the issue is to move a new item into their backpack from their \/bank and that will allow the loot to once again be split to that character.<\/li>\n<li>\n\t\t\t\t\t\tSo long as characters have 1 item in their backpack, autoloot and autosplit should continue to work in the meantime.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n\t\tMolvik&#8217;s keep and towers all upgrading when the Stone Quarry is taken instead of just Molvik&#8217;s keep.<\/li>\n<\/ul>\n<p>Click the link below for some tweaks and bug fixes that are now live!<\/p>\n<h2 class=\"rtecenter\">\n\t<u><span style=\"font-size:28px\"><a href=\"https:\/\/darkageofcamelot.com\/article\/1125-live-hot-fix-2\">Hot Fix Notes<\/a><\/span><\/u><\/h2>\n<p><!--break--><\/p>\n<div>\n<h2>\n\t\t<span style=\"font-size:28px\">Client<\/span><\/h2>\n<p><\/p>\n<h4>\n\t\tAbility Icon Cooldowns<\/h4>\n<p><\/p>\n<ul>\n<li>\n\t\t\tFixed an issue with Master Level and certain class ability quickbar icons showing as active when they were still on cooldown.<\/p>\n<ul>\n<li>\n\t\t\t\t\tPlayers will need to log out and re-launch their client to correct this issue if they are currently logged into the game.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>\n\t\tDynamic Population Bonus<\/h4>\n<p><\/p>\n<ul>\n<li>\n\t\t\tFixed an issue causing the current bonus amounts to not display in-game on the realmwar map&#8217;s bonuses window.<\/p>\n<ul>\n<li>\n\t\t\t\t\tPlayers will need to log out and re-launch their client to correct this issue if they are currently logged into the game.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>\n\t\tGaheris Keep Wall Damage<\/h4>\n<p><\/p>\n<ul>\n<li>\n\t\t\t(Gaheris server only) Keep walls should no longer be taking less damage than normal.<\/li>\n<\/ul>\n<h2>\n\t\t<br \/>\n\t\t<span style=\"font-size:28px\">Realm vs Realm<\/span><\/h2>\n<div>\n<h4>\n\t\t\t<br \/>\n\t\t\tMolvik Dynamic Siege Objectives<\/h4>\n<p><\/p>\n<ul>\n<li>\n\t\t\t\tMolvik&#8217;s keep will no longer be set as under siege when its towers are attacked.<\/li>\n<li>\n\t\t\t\tMolvik&#8217;s Quarrymaster and Siegemaster now fight back against attackers.<\/li>\n<li>\n\t\t\t\tSome additional Mercenaries now spawn inside the Molvik center keep when the Mercenary Camp is active.<\/li>\n<li>\n\t\t\t\tThe Mercenary Captain and mercenaries should now switch allegiances properly as the camp changes hands.<\/li>\n<\/ul><\/div>\n<h2>\n\t\t<br \/>\n\t\t<span style=\"font-size:28px\">Item Changes<\/span><\/h2>\n<p><\/p>\n<h4>\n\t\tBountycrafting<\/h4>\n<p><\/p>\n<ul>\n<li>\n\t\t\tRecipes for the Ice Shard weapon have been added to the Frozen Weapons category for all realms.<\/p>\n<ul>\n<li>\n\t\t\t\t\tPlayers will need to log out and re-launch their client to correct this issue if they are currently logged into the game.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>\n\t\tMithril Shop Satyr Mask<\/h4>\n<p><\/p>\n<ul>\n<li>\n\t\t\tSatyr Masks are now dyable with CLOTH dyes.<\/p>\n<ul>\n<li>\n\t\t\t\t\tIf an already-applied patterned mask says it is not dyable, a relog or zoning screen will correct the issue.<\/li>\n<li>\n\t\t\t\t\tCloth dyes should be used even if the helm is another armor type.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2>\n\t\t<br \/>\n\t\t<span style=\"font-size:28px\">Bug Fixes<\/span><\/h2>\n<p><\/p>\n<h4>\n\t\tPet Abilities<\/h4>\n<p><\/p>\n<ul>\n<li>\n\t\t\tFixed an issue preventing the underhill compatriot&#8217;s stun style from firing.<\/li>\n<\/ul>\n<p><\/p>\n<h4>\n\t\tPin Style<\/h4>\n<p><\/p>\n<ul>\n<li>\n\t\t\tFixed an issue causing the Pin style to erroneously play its animation when the ability wasn&#8217;t being applied.<\/li>\n<\/ul>\n<h4>\n\t\t&nbsp;<\/h4>\n<\/div>\n<p>\n<\/div>\n<\/div>\n<\/div>\n<p>Source: The Herald<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;ve got a few more fixes and notes for your enjoyment! Once again, thank you all for the continued feedback and bug reports! Developer&#8217;s note: We&#8217;re currently aware of and still working on fixes for the following issues: Autoloot and autosplit not working on characters that have a completely empty backpack inventory. We&#8217;re working on&hellip; <\/p>\n<p class=\"more-link-p\"><a class=\"more-link\" href=\"https:\/\/heathenworkshop.com\/goca\/2018\/11\/17\/1-125-live-hot-fix-2\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-235","post","type-post","status-publish","format-standard","hentry","category-the-herald-news","xfolkentry","clearfix"],"_links":{"self":[{"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/posts\/235","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/comments?post=235"}],"version-history":[{"count":0,"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/posts\/235\/revisions"}],"wp:attachment":[{"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/media?parent=235"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/categories?post=235"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/heathenworkshop.com\/goca\/wp-json\/wp\/v2\/tags?post=235"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}